华东师范大学学报(自然科学版) ›› 2025, Vol. 2025 ›› Issue (3): 137-146.doi: 10.3969/j.issn.1000-5641.2025.03.016

• 物理学与电子学 • 上一篇    

国际象棋棋谱流行度的多重标度律及长程关联特征

程言欣, 方子贤, 徐东鹏, 董阳莹, 胡星雨, 钱江海*()   

  1. 上海电力大学 数理学院, 上海 200090
  • 收稿日期:2023-12-07 出版日期:2025-05-25 发布日期:2025-05-28
  • 通讯作者: 钱江海 E-mail:qianjianghai@shiep.edu.cn

Multi-scaling laws and long-term correlations in chess game records popularity

Yanxin CHENG, Zixian FANG, Dongpeng XU, Yangying DONG, Xingyu HU, Jianghai QIAN*()   

  1. College of Mathematics and Physics, Shanghai University of Electric Power, Shanghai 200090, China
  • Received:2023-12-07 Online:2025-05-25 Published:2025-05-28
  • Contact: Jianghai QIAN E-mail:qianjianghai@shiep.edu.cn

摘要:

棋, 作为经典的策略游戏, 包含大量关于棋手的认知、创新和博弈行为的信息, 是研究人类决策规律的最佳载体. 受益于Kaggle网站提供的海量国际象棋对局数据, 实证分析了各等级棋手对弈棋谱流行度的标度律(Zipf’s law)特征, 并探究了其背后的决策行为规律. 实证结果表明, 棋谱流行度呈现随棋手等级分依赖的多重标度律. 其中在开局阶段, 高等级分棋手的标度律指数(Zipf指数)小于低等级分棋手, 但在进入中局后发生反转, 表明了两类棋手在不同复杂度的局面下截然相反的决策多样性特征. 指出了这种行为差异可能源于不同的策略集容量和收益模糊度, 并确定了两个独立变量定量地表达了Zipf指数. 此外, 还发现棋谱相似度具有长程关联性, 其Hurst指数随棋手等级分递增, 表明流行度演化中的局部密集增长行为. 这些结果为理解和预测复杂场景下个体的决策行为提供重要基础.

关键词: 国际象棋, 棋谱树, 决策行为, 标度律, 长程关联性

Abstract:

Chess, a symbolic game of human intellectual competition, provides valuable behavioral insights into players’ cognition, creativity, and strategic thinking, making it an ideal subject for studying human decision-making patterns. Leveraging the vast chess game dataset from Kaggle, this study conducts an empirical analysis of the scale-free characteristics (Zipf’s law) of the popularity of games across different skill levels and explores the underlying patterns of decision-making behavior. Our empirical results indicate that the popularity of chess games follows a multi-scaling law correlated with player ratings. Specifically, the Zipf exponent of highly rated players is lower than that of lower-rated players in the opening stage, whereas this trend reverses as the game proceeds to the mid-game stage, which suggests a starkly opposite decision-making diversity of the two types of players in cases of different complexity. This difference in behavior may stem from the heterogeneity in the capacities of strategic sets and the fuzziness of payoffs and identify two independent variables that can quantitatively express the Zipf exponent. Furthermore, we find that the similarity between chess games exhibits long-term correlations, with Hurst exponents increasing alongside player ratings, indicating a locally rapid growth in popularity dynamics. These findings establish a critical foundation for understanding and predicting individual decision-making behaviors in complex scenarios.

Key words: chess, chess tree, decision-making, Zipf’s law, long-term correlation

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