华东师范大学学报(自然科学版) ›› 2012, Vol. 2012 ›› Issue (2): 13-24.

• 教育中的新兴技术与教育信息化技术标准的新趋势 • 上一篇    下一篇

利用产业制作的3D数字对象来构建学习环境:一种实现严肃游戏的新方法

B. BLANDIN   

  1. 经济与社会情报中心,巴黎 75015,法国
  • 收稿日期:2011-09-01 修回日期:2011-12-01 出版日期:2012-03-25 发布日期:2012-03-23

Using industrial digital assets to build learning environments: a new approach to serious gaming

B. BLANDIN   

  1. CESI, Paris 75015, France
  • Received:2011-09-01 Revised:2011-12-01 Online:2012-03-25 Published:2012-03-23

摘要: 提出这样的设想:利用各种产业的3D数字化对象(如医药业的器官模型、化工业的化合物模型、建筑业的房屋和环境模型、汽车业的汽车模型、影视业的人物和场景模型,等等),来实现教育学建构主义所主张的“严肃游戏”(serious game)学习环境.论证了该设想的教育基础和技术上的可行性;给出若干实例;并分析了所涉及的三个关键问题:设计、市场、标准化.

关键词: 学习环境, 严肃游戏, 模拟

Abstract: In this paper, I present a vision of a new approach to develop serious gaming applications. This approach is currently supported by some French Higher Education and Training Institutions and by a major provider of Product Lifecycle Management solutions, simulation and CAD systems for industries. This paper will introduce the proposed concept, and present the questions raised by the development of the concept and the responses the consortium can provide so far. The conclusion opens discussions about potential developments or extension of this project.

Key words: learning environments, serious gaming, simulation

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