[1] SILVER D, HUANG A, MADDISON C J, et al. Mastering the game of go with deep neural networks and tree search[J]. Nature, 2016, 529:484-489.
[2] 秦笃烈. 计算机与国际象棋世界冠军的较量[J]. 今日电子期刊, 1996(4):120-121.
[3] 谷蓉. 计算机围棋博弈系统的若干问题研究[D]. 北京:清华大学, 2003.
[4] 澎颖, 王方, 罗平. 基于数学形态学的围棋形势判断算法[J]. 湘潭大学自然科学学报, 2011, 33(1):110-112.
[5] 黄晶. 计算机围棋博弈中UCT算法的应用及改进[D]. 北京:北京邮电大学, 2011.
[6] LEE C S, WANG M H, CHEN Y J, et al. Genetic fuzzy markup language for game of NoGo[J]. Knowledge-Based Systems, 2012, 34:64-80.
[7] SUN Y X, WANG Y J, LI F.Pattern matching and Monte-Carlo simulation mechanism for the game of NoGo[C]//2012 IEEE 2nd International Conference on Cloud Computing and Intelligence Systems. IEEE, 2012:61-64.
[8] 梁国军, 谢垂益, 胡伶俐, 等. UCT算法在不围棋博弈中的实现[J]. 韶关学院学报, 2015, 8:17-21.
[9] SUN Y X, LIU C, QIU H K. The research on patterns and UCT algorithm in NoGo game[C]//Proceedings of the 25th Chinese Control and Decision Conference. IEEE, 2013:1178-1182.
[10] SUN Y X, RAO G J, SUN H M, et al. Research on static evaluation method for computer game of NoGo[C]//Proceedings of the 26th Chinese Control and Decision Conference. IEEE, 2014:3455-3459. |